Yoshida pointed to three main reasons for Final Fantasy 14's failure in that first form. It had a Metacritic average of 48 and suffered from unstable servers - up to 400 crashes per day! - a lack of content and minimal story in a franchise known for having plot as one of its core parts. What went wrongīeginning with a history of Final Fantasy 14, Yoshida noted that the game originally launched in 2010 to an extremely negative reaction from both fans and press. Final Fantasy 14: A Realm Reborn director Naoki Yoshida gave a presentation at the Game Developers Conference today to dig into the behind-the-scenes story of why the initial version of Final Fantasy 14 failed and how Yoshida and his team managed to pick up the pieces.